Hi, I was wondering if anyone could point me in the direction of any tutorials that describe how to implement the style of graphics as seen in geometry wars/geodefense? Thanks!
Without a shadow of a doubt, it’s vectrosity: starscenesoftware.com - starscenesoftware Resources and Information.
I bought it myself and while it is super-cheap, its much, much better than what I feel like doing. I have over 20 years of game development code experience and yet buying a vector line solution was the smartest move I’ve made for a long time.
The price is tiny and it solves all possible line based issues, glowing and so on. Doing something like geometry wars is not only possible like this but most likely faster than using quads with pre rendered sprites on mobiles or slow fill rate platforms providing you are manipulating the gameobject the lines are attached to.
I particularly like how it handles antialiased glowing lines and animated lines, points and other stuff too. I think you’ll probably dig it as well.
Nice tip - appreciated!