GLSL URP support

After upgrading to URP mode, android external textures(samplerExternalOES) are not working as expected with GLSL shader. the plane rendered as a cube instead of plane, Is it a bug from URP or something extra code need to be added for URP upgrade?. Also its realy hard to find GLSL urp code references, it would be nice if someone can share the glsl urp unlit shader so I can modify my current shader based on it. Thanks in advance.

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Hi, I also faced same issue. do you find any solution for this issue?

facing similar issue.