Can someone direct me to a discussion on what the valid members/properties are of ‘glstate’? For example, I’ve used this:
glstate.matrix.mvp
Which I presume is OpenGl’s view projection matrix. But I’ve also seen glstate.matrix.texture[0] and glstate.matrix.model[0]. What does the index refer to… and is there a specific mapping between these and the redbook (or the glspec2.0 document)?
Cheers,
Paul Mikulecky
Lost Pencil Animation Studios Inc.
http://www.lostpencil.com