Hi!
we’re using the GLTFUtility (GitHub - Siccity/GLTFUtility: Simple GLTF importer for Unity) to load glTF models from a remote server - Importer.LoadFromFile(filePath) - and render it on a Unity scene.
We build and deploy the WebGL.
it works great with glTF files under 50 MB but goes in the classic out of memory error with larger files:
“Out of memory. If you are the developer of this content, try allocating more memory to your WebGL build in the WebGL player settings”
We tryed to set
webGLEmscriptenArgs: -s ALLOW_MEMORY_GROWTH=1
and increase the value of
webGLMemorySize
in ProjectSettings.asset with no results.
Some idea?
Thank you.