Animated Gnome Male Character.
Unity package: http://mr-necturus.com/shop/unity_assets/gnome_male_worker_unity
Full package: http://mr-necturus.com/shop/characters/gnome_male_worker
Discount for both 10 days!
Gnome Male Worker
Low polygonal game ready animated model of Gnome Male Worker
I used Character Studio 3D MAX to make animations.
Character has 62 animations.
Can be exported and used with Unity 4 Mechanim.
Animation list:
T-pose: zero farme.
IDLE: 2f - 100f fr.,
boring: 101f - 226f fr.,
Disappoined: 227f - 332f fr.,
Drinking: 333f - 433f fr.,
Eating: 434f - 554f fr.,
Explanation: 555f - 600f fr.,
Jump_standing: 601f - 676f fr.,
Looking_around: 677f - 853f fr.,
Pick_object: 854f - 894f fr.,
pointing_A: 895f - 955f fr.,
Say_No: 956f - 1006f fr.,
Shrugs: 1007f - 1052f fr.,
Talking_A: 1053f - 1098f fr.,
Talking_B: 1099f - 1249f fr.,
warning: 1250f - 1310f fr.,
waving: 1311f - 1356f fr.,
yawn: 1357f - 1442f fr.,
Crouching: 1443f - 1543f fr.,
Climbing_ladder: 1548f - 1588f fr.,
falling_down: 1593f - 1633f fr.,
Swimming: 1638f - 1668f fr.,
1H_COMBAT_mode: 1673f - 1723f fr.,
1H_Wide_Slash_Combo: 1724f - 1774f fr.,
1H_360_Jump_swing: 1775f - 1820f fr.,
1H_360_Right_Jump_Smash: 1821f - 1891f fr.,
1H_dodge_backwards: 1892f - 1927f fr.,
1H_Dodge_Jump_Backward: 1928f - 1953f fr.,
1H_Dodge_Jump_Left: 1954f - 1979f fr.,
1H_Dodge_Jump_Right: 1980f - 2005f fr.,
1H_Hit_from_back: 2006f - 2041f fr.,
1H_Hit_from_front: 2042f - 2077f fr.,
1H_Hit_from_left: 2078f - 2113f fr.,
1H_Hit_from_righ: 2114f - 2149f fr.,
1H_Jump_Swing: 2150f - 2195f fr.,
1H_Moving_left: 2196f - 2216f fr.,
1H_Moving_right: 2217f - 2237f fr.,
1H_sword_parry_high_left: 2238f - 2273f fr.,
1H_sword_parry_high_right: 2274f - 2309f fr.,
1H_sword_parry_low_front: 2310f - 2345f fr.,
1H_sword_swing_high_left: 2346f - 2381f fr.,
1H_sword_swing_high_right: 2382f - 2417f fr.,
1H_sword_swing_high_straight_down: 2418f - 2453f fr.,
1H_sword_swing_low_left: 2454f - 2489f fr.,
1H_sword_swing_low_right: 2490f - 2525f fr.,
1H_Tracking: 2526f - 2701f fr.,
1H_Knocked_backward: 2702f - 2743f fr.,
1H_Down_back: 2744f - 2784f fr.,
1H_Recover_from_knocked_backward: 2785f - 2825f fr.,
49.1H_Knocked_forward: 2826f - 2854f fr.,
1H_Down_forward: 2855f - 2895f fr.,
1H_Recover_from_knocked_forward: 2896f - 2928f fr.,
1H_Casual_walk: 2933f - 2969f fr.,
1H_Cautious_walk: 2974f - 3014f fr.,
1H_combat_run: 3019f - 3041f fr.,
1H_run: 3046f - 3072f fr.,
1H_Jump_runing: 3077f - 3117f fr.,
1H_Walking_back: 3122f - 3157f fr.,
1H_Die_fall_backward: 3162f - 3295f fr.,
1H_Die_fall_forward: 3300f - 3440f fr.,
1H_Die_knocked_backward: 3445f - 3462f fr.,
1H_Die_knocked_forward: 3467f - 3484f fr.,
1H_IDLE: 3489f - 3589f fr.,
Model with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes.
Armor combined with 3 jerkin, belt and earring. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 1024x1024 and 512x512
There are 3 different gnome body and armor color textures.
janpec:
Cant see image.
Hey janpec.
I think its common problem for Firefox here. I am using Chrome and see it. In any way when character will be finished and uploaded to my store I will link pictures from there.
janpec
March 17, 2013, 12:43pm
4
Actually just checked, i can see it in Firefox but not in Chrome.
Mr. Necturus - is this the next group you are doing? The gnome family? Looks awesome as always but don’t forget one like this:
Hm… There is only one explanation - it is a magic gnome.
Thank you Archania. Yes I am thinking about it and can say now it will be gnome female also.
I didn’t forget about captain.
Animated Gnome Male Character.
Unity package: http://mr-necturus.com/shop/unity_assets/gnome_male_worker_unity
Full package: http://mr-necturus.com/shop/characters/gnome_male_worker
Discount for both 10 days!
Gnome Male Worker
Low polygonal game ready animated model of Gnome Male Worker
I used Character Studio 3D MAX to make animations.
Character has 62 animations.
Can be exported and used with Unity 4 Mechanim.
Animation list:
T-pose: zero farme.
IDLE: 2f - 100f fr.,
boring: 101f - 226f fr.,
Disappoined: 227f - 332f fr.,
Drinking: 333f - 433f fr.,
Eating: 434f - 554f fr.,
Explanation: 555f - 600f fr.,
Jump_standing: 601f - 676f fr.,
Looking_around: 677f - 853f fr.,
Pick_object: 854f - 894f fr.,
pointing_A: 895f - 955f fr.,
Say_No: 956f - 1006f fr.,
Shrugs: 1007f - 1052f fr.,
Talking_A: 1053f - 1098f fr.,
Talking_B: 1099f - 1249f fr.,
warning: 1250f - 1310f fr.,
waving: 1311f - 1356f fr.,
yawn: 1357f - 1442f fr.,
Crouching: 1443f - 1543f fr.,
Climbing_ladder: 1548f - 1588f fr.,
falling_down: 1593f - 1633f fr.,
Swimming: 1638f - 1668f fr.,
1H_COMBAT_mode: 1673f - 1723f fr.,
1H_Wide_Slash_Combo: 1724f - 1774f fr.,
1H_360_Jump_swing: 1775f - 1820f fr.,
1H_360_Right_Jump_Smash: 1821f - 1891f fr.,
1H_dodge_backwards: 1892f - 1927f fr.,
1H_Dodge_Jump_Backward: 1928f - 1953f fr.,
1H_Dodge_Jump_Left: 1954f - 1979f fr.,
1H_Dodge_Jump_Right: 1980f - 2005f fr.,
1H_Hit_from_back: 2006f - 2041f fr.,
1H_Hit_from_front: 2042f - 2077f fr.,
1H_Hit_from_left: 2078f - 2113f fr.,
1H_Hit_from_righ: 2114f - 2149f fr.,
1H_Jump_Swing: 2150f - 2195f fr.,
1H_Moving_left: 2196f - 2216f fr.,
1H_Moving_right: 2217f - 2237f fr.,
1H_sword_parry_high_left: 2238f - 2273f fr.,
1H_sword_parry_high_right: 2274f - 2309f fr.,
1H_sword_parry_low_front: 2310f - 2345f fr.,
1H_sword_swing_high_left: 2346f - 2381f fr.,
1H_sword_swing_high_right: 2382f - 2417f fr.,
1H_sword_swing_high_straight_down: 2418f - 2453f fr.,
1H_sword_swing_low_left: 2454f - 2489f fr.,
1H_sword_swing_low_right: 2490f - 2525f fr.,
1H_Tracking: 2526f - 2701f fr.,
1H_Knocked_backward: 2702f - 2743f fr.,
1H_Down_back: 2744f - 2784f fr.,
1H_Recover_from_knocked_backward: 2785f - 2825f fr.,
49.1H_Knocked_forward: 2826f - 2854f fr.,
1H_Down_forward: 2855f - 2895f fr.,
1H_Recover_from_knocked_forward: 2896f - 2928f fr.,
1H_Casual_walk: 2933f - 2969f fr.,
1H_Cautious_walk: 2974f - 3014f fr.,
1H_combat_run: 3019f - 3041f fr.,
1H_run: 3046f - 3072f fr.,
1H_Jump_runing: 3077f - 3117f fr.,
1H_Walking_back: 3122f - 3157f fr.,
1H_Die_fall_backward: 3162f - 3295f fr.,
1H_Die_fall_forward: 3300f - 3440f fr.,
1H_Die_knocked_backward: 3445f - 3462f fr.,
1H_Die_knocked_forward: 3467f - 3484f fr.,
1H_IDLE: 3489f - 3589f fr.,
Model with armor and 2 axes has 6,460 polygons, 12,778 triangles and 6,654 vertexes.
Armor combined with 3 jerkin, belt and earring. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 1024x1024 and 512x512
There are 3 different gnome body and armor color textures.