Hello Guys.
Gnome Archer character joined Gnome Army.
Unity asset: http://mr-necturus.com/shop/unity_assets/gnome_archer_unity
Full package: http://mr-necturus.com/shop/characters/gnome_archer
10 days discount!
Character has 67 animations.
Animation list:
- IDLE: 0 - 100 fr.,
- Disappoined: 101 - 206 fr.,
- Drinking: 207 - 307 fr.,
- Eating: 308 - 428 fr.,
- Explanation: 429 - 474 fr.,
- Jump_standing: 475 - 550 fr.,
- Looking_around: 551 - 727 fr.,
- Pick_object: 728 - 768 fr.,
- pointing_A: 769 - 829 fr.,
- Say_No: 830 - 880 fr.,
- Shrugs: 881 - 926 fr.,
- Talking_A: 927 - 972 fr.,
- Talking_B: 973 - 1123 fr.,
- waving: 1124 - 1169 fr.,
- yawn: 1170 - 1255 fr.,
- boring: 1256 - 1381 fr.,
- Climbing_ladder: 1386 - 1426 fr.,
- Crouching: 1431 - 1531 fr.,
- falling_down: 1536 - 1576 fr.,
- Run: 1581 - 1607 fr.,
- Swimming: 1612 - 1642 fr.,
- walk: 1647 - 1683 fr.,
- 1H_COMBAT_mode: 1688 - 1738 fr.,
- 1H_sword_Jump_Swing: 1739 - 1784 fr.,
- 1H_sword_parry_high_left: 1785 - 1820 fr.,
- 1H_sword_parry_high_right: 1821 - 1856 fr.,
- 1H_sword_parry_low_front: 1857 - 1892 fr.,
- 1H_sword_swing_high_left: 1893 - 1928 fr.,
- 1H_sword_swing_high_right: 1929 - 1964 fr.,
- 1H_sword_swing_high_straight_down: 1965 - 2000 fr.,
- 1H_sword_swing_low_left: 2001 - 2036 fr.,
- 1H_sword_swing_low_right: 2037 - 2072 fr.,
- 1H_sword_thrust_mid: 2073 - 2108 fr.,
- Crossbow_S_COMBAT_mode: 2113 - 2163 fr.,
- Crossbow_S_reload: 2164 - 2258 fr.,
- Crossbow_S_aim: 2259 - 2359 fr.,
- Crossbow_S_LookinAround: 2360 - 2460 fr.,
- Crossbow_S_shoting: 2461 - 2496 fr.,
- Crossbow_Tracking: 2497 - 2672 fr.,
- Crossbow_S_Dodge_Jump_Backward: 2677 - 2702 fr.,
- Crossbow_S_Dodge_Jump_Left: 2703 - 2728 fr.,
- Crossbow_S_Dodge_Jump_Right: 2729 - 2754 fr.,
- Crossbow_S_Hit_from_back: 2755 - 2790 fr.,
- Crossbow_S_Hit_from_front: 2791 - 2826 fr.,
- Crossbow_S_Hit_from_left: 2827 - 2862 fr.,
- Crossbow_S_Hit_from_righ: 2863 - 2898 fr.,
- Crossbow_S_Knocked_backward: 2899 - 2944 fr.,
- Crossbow_S_Down_back: 2945 - 2985 fr.,
- Crossbow_S_Recover_from_knocked_backward: 2986 - 3026 fr.,
- Crossbow_S_Knocked_forward: 3027 - 3055 fr.,
- Crossbow_S_Down_forward: 3056 - 3096 fr.,
- Crossbow_S_Recover_from_knocked_forward: 3097 - 3127 fr.,
- Crossbow_M_aim_walk: 3132 - 3172 fr.,
- Crossbow_M_aim_Walking_back: 3177 - 3212 fr.,
- Crossbow_M_Cautious_walk: 3217 - 3257 fr.,
- Crossbow_M_combat_run: 3262 - 3284 fr.,
- Crossbow_M_Jump_runing: 3289 - 3329 fr.,
- Crossbow_M_shot_walk: 3334 - 3374 fr.,
- Crossbow_M_shot_walking_Back: 3379 - 3414 fr.,
- Crossbow_M_strife_left: 3419 - 3454 fr.,
- Crossbow_M_strife_right: 3459 - 3494 fr.,
- Crossbow_M_Walking_back: 3499 - 3534 fr.,
- Crossbow_M_Die_knocked_backward: 3539 - 3556 fr.,
- Crossbow_M_Die_knocked_forward: 3561 - 3578 fr.,
- Crossbow_M_Dying_A: 3583 - 3648 fr.,
- Crossbow_M_Dying_B: 3653 - 3693 fr.,
- Crossbow_S_IDLE: 3698 - 3798 fr.,
I exported animated version to .FBX and DAE (Collada) file formats.
Not skinned version I exported to .OBJ format.
Model with armor and 2 crossbows 2 swords, quiver and arrows has 12,762 polygons, 25,004 triangles and 13,365 vertexes.
Armor includes 6 parts gloves, boots, belt, shoulders, chest armor and helmet. Each part can be removed/hided.
Rig has 65 bones together with 2 crossbow bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024 and 512x512
There are 3 different gnome body, weapons and armor color textures.