Unity Asset: http://mr-necturus.com/shop/unity_assets/gnome_priest_unity_asset
Full package: http://mr-necturus.com/shop/characters/gnome_priest
10 Days Discount!
Asset can be imported and used with Unity 4 Mechanim.
I used Character Studio 3D MAX to make animations.
Character has 66 animations.
Animation list:
- IDLE: 0 - 100 fr.,
- boring: 101 - 226 fr.,
- Disappoined: 227 - 332 fr.,
- Drinking: 333 - 433 fr.,
- Eating: 434 - 554 fr.,
- Explanation: 555 - 600 fr.,
- Jump_standing: 601 - 676 fr.,
- Looking_around: 677 - 853 fr.,
- Pick_object: 854 - 894 fr.,
- pointing_A: 895 - 955 fr.,
- Say_No: 956 - 1006 fr.,
- Shrugs: 1007 - 1052 fr.,
- Talking_A: 1053 - 1098 fr.,
- Talking_B: 1099 - 1249 fr.,
- waving: 1250 - 1295 fr.,
- yawn: 1296 - 1381 fr.,
- Climbing_ladder: 1386 - 1426 fr.,
- Crouching: 1431 - 1531 fr.,
- falling_down: 1536 - 1576 fr.,
- Swimming: 1581 - 1611 fr.,
- GP_making_potion: 1616 - 1646 fr.,
- GP_combat_mode_A: 1651 - 1726 fr.,
- GP_staf_block: 1727 - 1762 fr.,
- GP_staff_Hit: 1763 - 1798 fr.,
- GP_straight_down_hit: 1799 - 1834 fr.,
- GP_swing_right: 1835 - 1870 fr.,
- GP_magic_helix_spell: 1871 - 1941 fr.,
- GP_dodge_to_left: 1942 - 1977 fr.,
- GP_dodge_to_right: 1978 - 2013 fr.,
- GP_combat_mode_B: 2018 - 2093 fr.,
- GP_Dodge_Jump_Backward: 2094 - 2119 fr.,
- GP_Dodge_Jump_Left: 2120 - 2145 fr.,
- GP_Dodge_Jump_Right: 2146 - 2171 fr.,
- GP_duck_below_swing: 2172 - 2207 fr.,
- GP_Hit_from_back: 2208 - 2243 fr.,
- GP_Hit_from_front: 2244 - 2279 fr.,
- GP_Hit_from_left: 2280 - 2315 fr.,
- GP_Hit_from_righ: 2316 - 2351 fr.,
- GP_magic_light_spell: 2352 - 2402 fr.,
- GP_magic_shot_stright: 2403 - 2438 fr.,
- GP_warning: 2439 - 2499 fr.,
- GP_Knocked_backward: 2500 - 2540 fr.,
- GP_Down_back: 2541 - 2581 fr.,
- GP_Recover_from_knocked_backward: 2582 - 2622 fr.,
- GP_Knocked_forward: 2623 - 2651 fr.,
- GP_Down_forward: 2652 - 2692 fr.,
- GP_Recover_from_knocked_forward: 2693 - 2725 fr.,
- GP_combat_mode_C: 2730 - 2805 fr.,
- GP_buff_spell_A: 2806 - 2856 fr.,
- GP_buff_spell_B: 2857 - 2947 fr.,
- GP_spell_cast_A: 2948 - 3018 fr.,
- GP_spell_cast_B: 3019 - 3054 fr.,
- GP_spell_cast_C: 3055 - 3090 fr.,
- GP_spell_cast_D: 3091 - 3126 fr.,
- GP_Casual_walk: 3131 - 3167 fr.,
- GP_Cautious_walk: 3172 - 3212 fr.,
- GP_combat_run: 3217 - 3239 fr.,
- GP_Jump_runing: 3244 - 3284 fr.,
- GP_run: 3289 - 3315 fr.,
- GP_strife_left: 3320 - 3355 fr.,
- GP_strife_right: 3360 - 3395 fr.,
- GP_Walking_back: 3400 - 3435 fr.,
- GP_Die_knocked_backward: 3440 - 3457 fr.,
- GP_Die_knocked_forward: 3462 - 3479 fr.,
- GP_Dying_A: 3484 - 3549 fr.,
- GP_Dying_B: 3554 - 3594 fr.,
Model with armor and 2 staffs has 9,909 polygons, 19,624 triangles and 10,574 vertexes.
Armor combined with 5 parts: helmet, belt, collar, bracers, and leggings. Each part can be removed/hided in order to make more character combinations or to show game progress.
Rig has 63 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048x2048, 1024x1024
There are 3 different gnome body, weapons and armor color textures.