Hello,
I’m new in unity and already have a problem:I’m using “moveto” to move an object through multiple paths but i need to be able to stop the object(let’s say) in the middle of the path and send it back to start node of the current path; I saw that PutOnPath makes that possible but PutOnPath doesn’t receives hash as param (I’m using that to trigger “oncomplete”).So , is there a way to combine PutOnPath and MoveTo so I can be able to send the object where I want and meanwhile to be able to use “oncomplete”+“oncompletetarget”?
Thanks,
Paul S.