Go to Build, folder turns up empty

When we go to build our project this happens and leaves us an empty build folder.

UnityEditor.BuildPlayerWindow+BuildMethodException: 3 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0020e] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:181
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00065] in C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindowBuildMethods.cs:88
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Seems to be the culprit. Has anyone figured this out yet? Using 2017.3.0f3

yes same here, did you resolve the problem?

For which platform you are making the build?
Some info about the error can be found in these pages:

andoid - exe mac/pc/linux & webgl—

deleting .xml did’nt really work.

running unity 2017.4.0f1 — how do i downgrade unity?

…i-ve realised the build does not work when using model from 3dsmax in fbx… but build works when using a primitive from unity. But what’s weird is that it does work in game mode.

Sometimes fbx files cause some errors, once my lightmap generation was crashing because of a fbx file, try deleting the fbx file and export again from 3dsmax. Exporting a new fresh fbx file worked for me.