Oh my goodness, yes OP, for sure fix that noise!!! And while you’re at it, fix those other horrible long GetComponent() lines… those are just disasters waiting to happen.
Remember the first rule of GameObject.Find():
Do not use GameObject.Find();
More information: https://starmanta.gitbooks.io/unitytipsredux/content/first-question.html
More information: https://discussions.unity.com/t/899843/12
In general, DO NOT use Find-like or GetComponent/AddComponent-like methods unless there truly is no other way, eg, dynamic runtime discovery of arbitrary objects. These mechanisms are for extremely-advanced use ONLY.
If something is built into your scene or prefab, make a script and drag the reference(s) in. That will let you experience the highest rate of The Unity Way™ success of accessing things in your game.