Hey Guys .
Goblin Bandit joined to Goblins Family characters.
This character is combination of ranged and melee unit.
Unity Asset: http://mr-necturus.com/shop/unity_assets/goblin_bandit_unity
Full Pack: http://mr-necturus.com/shop/characters/goblin_bandit
10 days 50% discount!
Character has 75 animations.
I used Character Studio 3D MAX to make animations.
Here you can find animations preview: http://youtu.be/xCKZ-FrIYaw
Animation list:
- IDLE: 0 - 100 fr.,
- boring: 101 - 226 fr.,
- Disappoined: 227 - 332 fr.,
- Drinking: 333 - 433 fr.,
- Eating: 434 - 554 fr.,
- Explanation: 555 - 600 fr.,
- Jump_standing: 601 - 676 fr.,
- Looking_around: 677 - 853 fr.,
- Pick_object: 854 - 894 fr.,
- pointing_A: 895 - 955 fr.,
- Say_No: 956 - 1006 fr.,
- Shrugs: 1007 - 1052 fr.,
- Talking_A: 1053 - 1098 fr.,
- Talking_B: 1099 - 1249 fr.,
- warning: 1250 - 1310 fr.,
- waving: 1311 - 1356 fr.,
- yawn: 1357 - 1442 fr.,
- Climbing_ladder: 1447 - 1487 fr.,
- falling_down: 1492 - 1532 fr.,
- Swimming: 1537 - 1567 fr.,
- GB_Puting_Weapons_back: 1572 - 1622 fr.,
- GB_Taking_weapons_out: 1623 - 1668 fr.,
- GB_COMBAT_mode_staynig: 1669 - 1719 fr.,
- GB_Dodge_Jump_Backward: 1720 - 1745 fr.,
- GB_Dodge_Jump_Left: 1746 - 1771 fr.,
- GB_Dodge_Jump_Right: 1772 - 1797 fr.,
- GB_duck_below_high_swing: 1798 - 1833 fr.,
- GB_Hit_from_back: 1834 - 1869 fr.,
- GB_Hit_from_front: 1870 - 1905 fr.,
- GB_Hit_from_left: 1906 - 1941 fr.,
- GB_Hit_from_righ: 1942 - 1977 fr.,
- GB_Looking_around_staying: 1978 - 2063 fr.,
- GB_parry_from_stright_down: 2064 - 2099 fr.,
- GB_parry_high_left: 2100 - 2135 fr.,
- GB_parry_mid_front: 2136 - 2171 fr.,
- GB_swing_high_left: 2172 - 2207 fr.,
- GB_swing_high_right: 2208 - 2243 fr.,
- GB_swing_high_straight_down: 2244 - 2279 fr.,
- GB_swing_low_left: 2280 - 2315 fr.,
- GB_swing_low_right: 2316 - 2351 fr.,
- GB_thrust_high: 2352 - 2387 fr.,
- GB_thrust_mid: 2388 - 2423 fr.,
- GB_Tracking: 2424 - 2599 fr.,
- GB_Knocked_backward: 2600 - 2641 fr.,
- GB_Down_back: 2642 - 2682 fr.,
- GB_Recover_from_knocked_backward: 2683 - 2723 fr.,
- GB_Knocked_forward: 2724 - 2752 fr.,
- GB_Down_forward: 2753 - 2793 fr.,
- GB_Recover_from_knocked_forward: 2794 - 2826 fr.,
- GB_fire_staying: 2831 - 2868 fr.,
- GB_Aim_gun_down: 2873 - 2898 fr.,
- GB_Aim_gun_left: 2903 - 2928 fr.,
- GB_Aim_gun_right: 2933 - 2958 fr.,
- GB_Aim_gun_up: 2963 - 2988 fr.,
- GB_COMBAT_mode_squat: 2993 - 3043 fr.,
- GB_FromSquatA_toStaing: 3044 - 3081 fr.,
- GB_FromStand_toSquat_A: 3082 - 3122 fr.,
- GB_lookingAround_Squat: 3127 - 3212 fr.,
- GB_fire_Squat: 3213 - 3250 fr.,
- GB_Die_squat: 3255 - 3288 fr.,
- GB_Die_knocked_backward: 3293 - 3310 fr.,
- GB_Die_knocked_forward: 3315 - 3332 fr.,
- GB_Die_on_back: 3337 - 3375 fr.,
- GB_Die_on_belt: 3380 - 3460 fr.,
- GB_Casual_walk: 3465 - 3501 fr.,
- GB_Cautious_walk: 3506 - 3546 fr.,
- GB_fire_walking: 3551 - 3591 fr.,
- GB_combat_run: 3596 - 3618 fr.,
- GB_Fire_runing: 3623 - 3645 fr.,
- GB_Jump_runing: 3650 - 3690 fr.,
- GB_fire_Walking_back: 3695 - 3730 fr.,
- GB_Walking_back: 3735 - 3770 fr.,
- GB_run: 3775 - 3801 fr.,
- GB_Strife_leftt: 3805 - 3840 fr.,
- GB_Strife_right: 3845 - 3880 fr.,
I exported animated version into .FBX file format.
Not skinned version I exported to .OBJ format.
Model with weapons and armor has 12,006 polygons, 23,200 triangles and 12,480 vertexes.
Armor combined from from 7 parts: cap, shoulder armor, leg armor, gloves, chest armor, belt and backpack. Model has 2 knives and 2 pistols, hair, beard and mustache. Each part can be removed/hided.
Rig has 61 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, and hair parts.



