Goblin Shaman was added to Goblins family.
Discount 50% until Easter Sales ends (27.04)
Unity asset: http://mr-necturus.com/shop/unity_assets/goblin_shaman_unity
Full Asset: http://mr-necturus.com/shop/characters/goblin_shaman
.FBX and OBJ are included.
Unity asset included
BIP (Character Studio) files are included.
Character has 67 animations.
I used Character Studio 3D MAX to make animations.
Here you can find animations preview: http://youtu.be/nZ9hp0mGnAE
Animation list:
- IDLE: 0 - 100 fr.,
- boring: 101 - 226 fr.,
- Disappoined: 227 - 332 fr.,
- Drinking: 333 - 433 fr.,
- Eating: 434 - 554 fr.,
- Explanation: 555 - 600 fr.,
- Jump_standing: 601 - 676 fr.,
- Looking_around: 677 - 853 fr.,
- Pick_object: 854 - 894 fr.,
- pointing_A: 896 - 956 fr.,
- Say_No: 957 - 1007 fr.,
- Shrugs: 1008 - 1053 fr.,
- Talking_A: 1054 - 1099 fr.,
- Talking_B: 1100 - 1250 fr.,
- warning: 1251 - 1311 fr.,
- waving: 1312 - 1357 fr.,
- yawn: 1358 - 1443 fr.,
- Crouching: 1448 - 1548 fr.,
- Climbing_ladder: 1553 - 1593 fr.,
- falling_down: 1598 - 1638 fr.,
- Swimming: 1643 - 1673 fr.,
- GSH_making_potion: 1679 - 1708 fr.,
- GSH_combat_mode_A: 1713 - 1788 fr.,
- GSH_magic_helix_spell: 1789 - 1859 fr.,
- GSH_staf_block: 1860 - 1895 fr.,
- GSH_staff_Hit: 1896 - 1931 fr.,
- GSH_straight_down_hit: 1932 - 1967 fr.,
- GSH_swing_right: 1968 - 2003 fr.,
- GSH_wapons_back: 2008 - 2048 fr.,
- GSH_wapons_ready: 2049 - 2084 fr.,
- GSH_combat_mode_B: 2085 - 2160 fr.,
- GSH_Dodge_Jump_Backward: 2161 - 2186 fr.,
- GSH_Dodge_Jump_Left: 2187 - 2212 fr.,
- GSH_Dodge_Jump_Right: 2213 - 2238 fr.,
- GSH_duck_below_swing: 2239 - 2274 fr.,
- GSH_Hit_from_back: 2275 - 2310 fr.,
- GSH_Hit_from_front: 2311 - 2346 fr.,
- GSH_Hit_from_left: 2347 - 2382 fr.,
- GSH_Hit_from_righ: 2383 - 2418 fr.,
- GSH_magic_light_spell: 2419 - 2469 fr.,
- GSH_magic_shot_stright: 2470 - 2505 fr.,
- GSH_warning: 2506 - 2566 fr.,
- GSH_Knocked_backward: 2567 - 2607 fr.,
- GSH_Down_back: 2608 - 2648 fr.,
- GSH_Recover_from_knocked_backward: 2649 - 2689 fr.,
- GSH_Knocked_forward: 2690 - 2718 fr.,
- GSH_Down_forward: 2719 - 2759 fr.,
- GSH_Recover_from_knocked_forward: 2760 - 2792 fr.,
- GSH_combat_mode_C: 2797 - 2872 fr.,
- GSH_buff_spell_A: 2873 - 2923 fr.,
- GSH_buff_spell_B: 2924 - 3014 fr.,
- GSH_spell_cast_A: 3015 - 3085 fr.,
- GSH_spell_cast_B: 3086 - 3121 fr.,
- GSH_spell_cast_C: 3122 - 3157 fr.,
- GSH_spell_cast_D: 3158 - 3193 fr.,
- GSH_Casual_walk: 3198 - 3234 fr.,
- GSH_Cautious_walk: 3239 - 3279 fr.,
- GSH_combat_run: 3284 - 3306 fr.,
- GSH_Jump_runing: 3311 - 3351 fr.,
- GSH_run: 3356 - 3382 fr.,
- GSH_strife_left: 3387 - 3422 fr.,
- GSH_strife_right: 3427 - 3462 fr.,
- GSH_Walking_back: 3467 - 3502 fr.,
- GSH_Die_knocked_backward: 3507 - 3524 fr.,
- GSH_Die_knocked_forward: 3529 - 3546 fr.,
- GSH_Dying_A: 3551 - 3616 fr.,
- GSH_Dying_B: 3621 - 3661 fr.,
I exported animated version into .FBX file format.
Not skinned version I exported to .OBJ format.
Model with weapons and armor has 8,515 polygons, 16,446 triangles and 8,645 vertexes.
Armor combined from from 6 parts: helmet,feet armor, leg armor, hands armor, chest armor and belt. Model has 2 staffs, hair, beard and mustache. Each part can be removed/hided.
Rig has 59 bones.
Textures: diffuse, specular, opacity and normals maps.
TIF file format 2048X2048, 1024x1024 and 512x512
There are 3 different color textures for goblin body, armor, staff and hair parts.