Hey everyone! I’m presenting this work in progress of Goblins Drool, Fairies Rule!, which is a digital port of my tabletop card game of the same name: http://www.game-o-gami.com/games/
For a long, long time, goblins and fairies have lived in a magical world right beneath our noses. If you look hard enough, you can find rings of mushrooms, called “fairy rings”, which act as doors between their world and ours. Today, a gang of mischievous goblins escaped from the fairy ring, and it is up to the players to send them back before they cause trouble! But an ancient spell of rhymes which transforms goblins into fairies and fairies into goblins makes this a trickier task than you might think…
Goblins Drool, Fairies Rule!, a card game of rhyme and reason for kids of all ages, is for 2 to 4 players, and has special solitaire rules for a single player. The game consists of 20 unique cards, each card having one side representing a Goblin, and another side representing a Fairy. Each side of a card has one of four Symbols: a Sun, a Moon, a Mushroom, or a Frog. The names of the Fairies and Goblins are divided into five rhyming groups, each name ending in one of five sounds.
Players begin the game with 4 cards each, goblin-side-up. Four cards are placed fairy-side-up in the middle of the table, called the “Fairy Ring”. The goal of the game is to be the first player to get rid of all their Goblins by sending them to the Fairy Ring, or be the first to obtain six Fairies. Players take turns adding one of their cards to the Fairy Ring. When a card is added, any other cards in the Fairy Ring which rhyme with the name on the added card are flipped over: Fairies become Goblins and Goblins become Fairies. Once all rhyming cards have been flipped over, the player then takes any cards from the Fairy Ring which match the symbol on the added card. The first player to end their turn with no more Goblins or with six Fairies wins.
GDFR was originally created out of my desire to create a children’s game with beauty AND brains… a game that parents could play with their kids and not get bored, and that would nurture and challenge children’s language and logic skills.
The digital version of the game is coming together nicely. I and a programmer are currently working together on it, preparing it for Kickstarter and then release on PC, iOS, and other platforms. The current build of the demo can be played using the Unity WebGL Player, for 1-4 players playing locally:
We’re looking for any feedback you can offer us: gameplay feedback, user experience, aesthetic feedback, tech feedback, etc…
More features and improvements will be added soon:
- “How to Play” slideshow
- more game modes
And then eventually:
- online multiplayer
- voice-over of card names
- achievements
- and more…
This will be Game-O-Gami’s first computer game, and is the work of:
David Sanhueza - game design, art direction, UI art, project management
Landon Kirk - programming
Mike Maihack - card illustrations (I know, right?!?!?!)
Rodrigo Picinin - prototype programming
Craig Nisbet - prototype programming
Thank you for your thoughts and feedback on the screenshots and demo!




