God of War like camera system

Hi!

I’m interested to implement a camera system like the one is used in God of War. I’ve managed to link the camera to a path (with iTween) and i have a variable that controls the position of the camera on the path; 0 is the start of the path and 1 is the end of the path. Now comes the interesting part; how can i control the camera postion on the path relative to the position the player has?

Regards, Frido

if i understand what your on about make the camera and its path as a child of your player

You could state that the camera is a child of the player but the position of the camera must be controlled with the path.

Looks this link:
http://forum.unity3d.com/threads/173094-Camera-Procedural

Is not finished, but soon, I put in Asset Store.

Check out Camera Path Animator for this. Version 3.0 is out with a demo for this specific camera type.