God of war Style Quicktime events

So im wondering as you can see there, the god of war battles include Quicktime events , most are so damn cool, ( yes i know their brutal , but their well made ), so im wondering how to achieve this.

Anything specific i should look into ?

Im thinking of setting up diferent angled cameras and using some kind of triggers that when player uses action A , camera A triggers, then when he is prompted to use action b or c , specific cameras trigger for those actions. and so on.

I know i sound a bit confusing, but thats what ive got in my head, wondering if this is possible, with a limited ammount of coding skills. :shock:

Decision tree + state machine = win?

There’s a plethora of examples for both, just search about. You’ll probably even find some dot.net classes for decision trees that you could plug right into unity.

sweet man ! thankyou for your quick reply !

Hi Quietus, I’ve just started looking in to QTE and found this post. You said there are some examples using decision trees and state machines. I can’t seem to find any in this forum or in google. Maybe I typed it wrong. I’ll still continue looking but wondering if you already have some links.

Thanks very much.

  • Hakimo

I’m looking for some .net classes to make decision trees, anyone have recommendations?