So im wondering as you can see there, the god of war battles include Quicktime events , most are so damn cool, ( yes i know their brutal , but their well made ), so im wondering how to achieve this.
Anything specific i should look into ?
Im thinking of setting up diferent angled cameras and using some kind of triggers that when player uses action A , camera A triggers, then when he is prompted to use action b or c , specific cameras trigger for those actions. and so on.
I know i sound a bit confusing, but thats what ive got in my head, wondering if this is possible, with a limited ammount of coding skills. :shock:
There’s a plethora of examples for both, just search about. You’ll probably even find some dot.net classes for decision trees that you could plug right into unity.
Hi Quietus, I’ve just started looking in to QTE and found this post. You said there are some examples using decision trees and state machines. I can’t seem to find any in this forum or in google. Maybe I typed it wrong. I’ll still continue looking but wondering if you already have some links.