do i need unity pro to make this?. i´m using free… some ideas?? Thanks.
ps… i only need god rays, not the reflection of the image… ![]()
do i need unity pro to make this?. i´m using free… some ideas?? Thanks.
ps… i only need god rays, not the reflection of the image… ![]()
I don’t think you need RenderTexture or PostEffects to get this effect, so shouldn’t need Pro.
Probably be quite an expensive (per frame) shader tho.
This can be done without pro but not for anything dynamic, cause what you need is a mesh that represents the light and that you place accordingly as it has been done since good old DX7 days ![]()
ok ! thanks !.
The oldest trick for godrays is to use a cone or cylinder with the normals flipped so you can only see the inside, not the outside. At the edge of the cone or cylinder, you have alpha 0 verts. The verts at the point of light where the godray object begins is up to you, but alpha = 128 or 200 will be fine.
Make it full-bright and render it.
Best solution in my opinion is to use a Line Renderer with a good texture, it works with Free too. Works perfectly and I know for a fact that Mass Effect uses the same trick and it’s really efficient too. For the light on the floor, I haven’t done it before but maybe a projector?
Here’s a picture I made using several line renderers. If you look closely you can see where they intersect with the floor but that’s easily fixed by not making them intersect the floor or by putting a point light there with of the same color/intensity
(the pictures don’t quite do it justice, the effect is much better when you’re walking through/around it)
Thats a great idea, one I had not thought of. The effect looks lovely too.
nice tricks… thanks both… i´m going to try… i can see there are many ways haha…
There is also this system
It generates dynamic shafts based on planes.
Or you could not bump a three and a half year old thread to pander your product.
Nothing wrong with bumping old threads with useful info/tool as it might help someone who stumbles on it in their search.
Agreed! Wait, what does bump means?
bump means bumpmap. Here it means, “space within this thread is being bumped with respect to time axis. this space-time wrap/bump is causing by MarkD” :twisted:
Advertising your own asset belongs in one thread in the asset store forum and only there. Any other advertisements are spam.
Thanks, man! Ill go bumping threads now!
You might even be able to get the image if you use decals to project the texture onto objects, but will probably work best with flat surfaces.
Q: Can projectors use colour, I’ve only seen them used with shadow effects?
You don’t need decals… just a light cookie.
Exactly! I’m from 2018 and I’m thankful that I could find this…
You could have just as easily found the asset if you had opened the store and searched for “light shaft”…
Please don’t necro if you aren’t contributing new or updated information to the thread.