GodViewFakeDOF is a post-processing effect asset designed specifically for top-down views and screen space. It is optimized for performance on mobile platforms. Unlike traditional depth of field (DOF) post-processing effects, it does not require reconstructing scene distance from depth textures. Instead, it calculates blur intensity based on screen space distance, naturally supporting alpha blending objects.
In addition, GodViewFakeDOF provides a mask texture feature. This allows artists to highly customize the blur range, creating unique effects tailored to their needs. This makes it flexible and adjustable while maintaining high performance.
Feature list
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Dual-Kawase-Blur is an efficient blur technology, especially suitable for mobile devices. Ensure a balance between performance and effect when implementing this technology.Dual-Kaswase-Blur:
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Blur processing is applied only to parts with BlurWeight values greater than 0.0 to enhance performance on mobile platforms.Optimized BlurPass processing:
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Since it does not require using depth textures to reconstruct scene distance, it naturally supports this feature.Support alpha blending object:
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Provides adjustment for min and max distance (screen weight ratio) parameters.Min and max parameters setting:
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Provides Quality parameter settings (higher quality means more passes and more blur).Quality parameters setting:
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Provides BlurRadius parameter settings (higher values indicate larger pixel offsets).BlurRadius parameters setting:
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Provides ViewBlurWeight inspection mode to facilitate debugging of min and max parameters or mask texture.Debug mode:
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Support for custom mask texture:Provides customizable mask texture settings for more flexible design. This mode also reduces distance calculations, improving performance.