Hi. I have a working game that run just fine for two years. I have lot of builds working flawless, but yesterday when I build it crashes.
Do not crash in “development build” or the editor. I try undo everything I have done since last build but nothing works.
I have the last backup and the build with that file works just fine, but I have made a lot of work in the last week.
Sometimes it crash on load sometimes after some seconds.
Here the STACK look like physx but I can’t figure out why.
========== OUTPUTING STACK TRACE ==================
0x00638A9A (Copters 4-5-17) physx::shdfnd::Foundation::getTempAllocFreeTable
0x00638B50 (Copters 4-5-17) physx::shdfnd::Foundation::getTempAllocFreeTable
0x0045D032 (Copters 4-5-17) physx::shdfnd::Allocator::default constructor closure' 0x0045DC3A (Copters 4-5-17) physx::shdfnd::Allocator::default constructor closure’
0x0093581D (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum
0x00938087 (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum
0x009D74F8 (Copters 4-5-17) physx::shdfnd::Foundation::getErrorMutex
0x00A0FDB8 (Copters 4-5-17) physx::shdfnd::Foundation::getErrorMutex
0x75C362C4 (KERNEL32) BaseThreadInitThunk
0x77920FD9 (ntdll) RtlSubscribeWnfStateChangeNotification
0x77920FA4 (ntdll) RtlSubscribeWnfStateChangeNotification
========== END OF STACKTRACE ===========
**** Crash! ****
Thanks in advance.
When it crashes after some seconds it look like this
========== OUTPUTING STACK TRACE ==================
0x015F669B (Copters 4-5-17) physx::shdfnd::ErrorHandler::getErrorCallback
0x015F6D5D (Copters 4-5-17) physx::shdfnd::ErrorHandler::getErrorCallback
ERROR: SymGetSymFromAddr64, GetLastError: ‘Tentativa de acessar endereço inválido.’ (Address: 00EF1C68)
0x00EF1C68 (Copters 4-5-17)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Tentativa de acessar endereço inválido.’ (Address: 00EF0CA7)
0x00EF0CA7 (Copters 4-5-17)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Tentativa de acessar endereço inválido.’ (Address: 00EF32B3)
0x00EF32B3 (Copters 4-5-17)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Tentativa de acessar endereço inválido.’ (Address: 00EF3384)
0x00EF3384 (Copters 4-5-17)
ERROR: SymGetSymFromAddr64, GetLastError: ‘Tentativa de acessar endereço inválido.’ (Address: 00EF36F6)
0x00EF36F6 (Copters 4-5-17)
0x01018263 (Copters 4-5-17) physx::shdfnd::Allocator::default constructor closure' 0x014A1F1C (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum 0x014A2211 (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum 0x014B0985 (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum 0x0530C067 (Mono JIT Code) (wrapper managed-to-native) UnityEngine.CanvasRenderer:SetMesh (UnityEngine.Mesh) 0x05308F56 (Mono JIT Code) UnityEngine.UI.Graphic:smile:oMeshGeneration () 0x05308CC3 (Mono JIT Code) UnityEngine.UI.Graphic:UpdateGeometry () 0x05308BE9 (Mono JIT Code) UnityEngine.UI.Graphic:Rebuild (UnityEngine.UI.CanvasUpdate) 0x05308124 (Mono JIT Code) UnityEngine.UI.CanvasUpdateRegistry:PerformUpdate () 0x05307E88 (Mono JIT Code) UnityEngine.Canvas:SendWillRenderCanvases () 0x052D0263 (Mono JIT Code) (wrapper runtime-invoke) object:runtime_invoke_void (object,intptr,intptr,intptr) 0x100F173F (mono) mono_set_defaults 0x1005D839 (mono) mono_runtime_invoke 0x0114BCFE (Copters 4-5-17) physx::shdfnd::Foundation::getPAUtils 0x0117351A (Copters 4-5-17) physx::shdfnd::Foundation::getTempAllocFreeTable 0x014A9BBC (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum 0x01090E77 (Copters 4-5-17) physx::shdfnd::Allocator::default constructor closure’
0x01598087 (Copters 4-5-17) physx::shdfnd::ErrorHandler::getMaxCallbackNum
0x016374F8 (Copters 4-5-17) physx::shdfnd::Foundation::getErrorMutex
0x0166FDB8 (Copters 4-5-17) physx::shdfnd::Foundation::getErrorMutex
0x75C362C4 (KERNEL32) BaseThreadInitThunk
0x77920FD9 (ntdll) RtlSubscribeWnfStateChangeNotification
0x77920FA4 (ntdll) RtlSubscribeWnfStateChangeNotification
========== END OF STACKTRACE ===========
**** Crash! ****
I found the problem. Is a particle system, it work fine in editor but in build crashes. It has a different material that the others. Probably a bug. 6 working hours to find a damn bugged particle system