I imported a building from DAZ Studio to Unity. Works well. But my player runs through the objects.
I read here several posts about such things, so I found I have to check “generate colliders” on my imported objects. But it doesn’t generate any. I don’t see any collider in the wholes asset’s tree.
So I selected one wall mesh and added a mesh collider to it. It does not work, even if I check “convex”.
My player object is the standard RigidBodyFBSController
Any idea what to do?