Golf Movement Mechanics

Hello,

we are planning to make a golf game and we could use some help on how we can implement those mechanics as shown in the video?

We plan to implement the exact same mechanics, as they seem to be great for our idea. Any idea how we could do that?

Show us your code. What have you tried and what is not working? This looks simple mechanic. You need two basic tools: rigidbody addimpulse to throw the ball and raycasts too determine where in scene to place prefabs

I didnt code anything yet. I am aware of forces. But That you aim the ball like this, see how it will fly, adjust the force you add by draging it, i dont know how i could do this.

Look up tutorials on parabolic arc.

The rest is just rigidbody physics.

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I will check it out, thanks a ton!