Golf Putting Hole Physics

Hello,

I have just started working on Unity and am working on a Golf Game, I got a golf terrain provided to me, I have created a golf ball, which can now roll over it by flicking over it.

My problem is how do I create golf holes in the terrain? since there are no actual holes in terrain mesh how do I code the physics so that ball sinks in when it comes over the visual hole.

Regards

trigger collider?

Isn’t it possible to use a very small brush to “press” holes into the terrain?

hi, which brush is this?

yea but how do i let the ball sink in? i mean the terrain will not be a trigger collider, so it wont let the ball sink in unless there is hole

I think any brush would work if you size them down enough. Then again, I haven’t used the terrain tool in ages, so I might be mistaken.

hmm actually it isnt a terrain object so i cant get the terrain tools to punch hole in it