Good advanced, C# Tutorials? (Mainly focused on applying design patterns in games)

I originally asked this here, but as you can see it’s closed :smile: - I know about UnityGems and prime31 studios (tips and tricks), and recently found out about a hidden jewel, Jamie king (general stuff) (links to in my question ^). - What I haven’t been able to find is something about applying design patterns in game situations, managing code and huge amount of classes and coping with Unity’s component-based design.

Anything would be much appreciated, thanks :slight_smile:

I’d check out the learn section of Unity, or check out my signature for my series. If you’re looking for something more advanced, you can follow development on my new training site that will offer advanced projects start to finished. On Twitter @DGIStudents

Thanks sure I’ll check it out.