I originally asked this here, but as you can see it’s closed - I know about UnityGems and prime31 studios (tips and tricks), and recently found out about a hidden jewel, Jamie king (general stuff) (links to in my question ^). - What I haven’t been able to find is something about applying design patterns in game situations, managing code and huge amount of classes and coping with Unity’s component-based design.
Anything would be much appreciated, thanks