Hi, I’ve been eyeing unity for quite some time now but never got enough time to actually do something. Now I’ve got some free time on my hands and I’d like if someone can recommend me a good book on unity (if there is one) that covers problematic of game design through unity.
I’ve never read anything about making games, but I’m experienced with c, c++, and some JavaScript (made a pong and a brick breaker with canvas). I’m experienced with developing standard desktop apps, but I guess making games is a little bit different.
So, it would be great if there’s a book that doesn’t go from pure basics. Btw, I’ve seen some tutorial sites but they mostly cover speciffic problem, and I don’t find that a good way to get into the topic. It would be good if book contains more theory I can chew on.
I’m working through the first one right now and it is amazing.
The second one hasn’t been released yet, but I have it on pre order. They had a special going on when I bought them. I got both of these books for half off.
Edit: click on the second link and you’ll see what I mean. Scroll down about halfway.
I second the recommendation of those books. I just finished going through Unity 3.x Game Development Essentials. The author does start fairly simple (I’m also coming from a C/C++/C# background, but even there my experience is games-oriented), but it’s a great book as far as learning the specifics of Unity development.
Though I will say that the author does have a tendency to repeat himself. For example, every time you are about to handle a GUI texture, he specifically re-states how to set a texture’s import settings to GUI, rather than simply reminding the reader to do so.
Still, the book will do a fair job, in my opinion, of bringing you up to speed on the game development side of things.
Thanks for recommendations. I guess I’ll be buying those two than since nobody mentioned anything else. Hope I’ll make something out of it, see you in a month or so.