I’ve been working on a game for the past month or so. Mainly focusing on creating the graphics and thinking about the plot (since it’s heavily story based). I have an incredibly solid and powerful premise for it, but I’ve been stuck for way too long, on what the actual gameplay should consist of.
I’ve been talking to my friend over Skype the whole time, and I’ve been getting a lot of incredible story ideas from him. The problem is that I have no idea how to actually combine them and construct a story out of it. I have events here and there that he told me about, as well as stuff I could form the story around. But there’s just nothing in neither of our minds to actually make the “game” enjoyable and playable.
I’m just going to go out on a limb here, and assume that that’s not how things are usually done in game development (sitting around for a month straight, completely empty headed about what the gameplay should be). You see, I have a starting cut-scene which I’m currently working on, and it’s really powerful in terms of conveying emotion and I feel like it’s a perfect start to the game, but there’s nothing after that. It’s just that single cut-scene, and I have no idea how to transition from that, to the rest of the story.
I’m not going to get into exactly what the start of the game consists of (which is also the thing that causes me so many problems). Unless it would help people help me.
I would really love to hear how you go about coming up with story ideas. Do you just sit around doing nothing but thinking, until you come up with something (like I am currently doing)? Do you do something to make your brain start thinking creatively? I really want to know.
Keep in mind that the issue I have is not coming up with ideas, as I have way more than enough for the time being. What I’m struggling with, is making a playable and enjoyable story out of them, that doesn’t feel awkward, too boring, or too exciting. I want the game to be an emotional journey for the player.
UPDATE:
The general story, is based around my friend’s life in recent years. It depicts how much he’s changed and what he experienced in the last 3 years, and also makes up some stuff for the next 2 or so, years.
The whole idea is to make the player go through a number of the same places (with some exceptions), which will change over time, like furniture being different over the years, and seasons (snow in winter, leaf color in autumn, etc.). It is essentially a walking simulator, but with a lot of cutscenes (hopefully). And also get attached to different characters in different ways, by making the characters act in certain ways (being an asshole, being weak and picked on, etc.).
The original start of the game (which now became the middle of the game) was going to be a view of a forest, then the camera would move to the side, revealing my friend standing, with a camera (he always loved photography, and still does) held up. There are also some camera sounds that play before the scene is showed. The reason I was stuck then, is because it was pretty difficult to come up with a way of taking the story forward, without making it awkward.
For example, when I created this thread, this is what it was going to be:
*My friend stands on a hill, after the camera moves to the side.
*My friend would put down the camera, and be called by his boss, telling him his lunch break is over.
*He would then go left, through a small section of the forest, complaining about how hard things have been.
*Then he would just kneel down next to a bunch of logs, and get to work (he used to shave bark off of logs).
Now see how that would be quite difficult, in terms of making a proper story with some gameplay? The overall start was extremely awkward, and kind of boring. I wanted to replace that scene, with something else, while keeping the very first part.
Now I’ve decided to start the game off, 3 years in the past. But the same problem remains, I have no idea what I should do, and no matter how much I think, I can’t come up with anything that isn’t straight up awkward to and boring to watch.
I want the players to get immersed in the story, not watch some dude randomly shave logs in the first few minutes of the game. But I don’t know how to properly do that, despite exchanging plenty of story and design ideas back and forth with my friend.
The game is a 2D side-scroller, in a McPixel-esque pixel art style, and it will make very strong use of realistic lighting, sounds, and dialog.

