I have gone through the first two tutorials for Unity, however, now I wanted to start working with Unity-iPhone as I am currently going through my trial and don’t want to delay Unity-iPhone experimentation any further.
What resources are recommended to get started with Unity-iPhone development? I’ll really appreciate any help here.
Having gone from trial to Unity iPhone recently myself I’d say the sooner you can commit and get building on the iPhone the better. That also includes getting your Apple developer status and the setup procedure that follows (lots of helpful notes about which are in this forum). The constraints and performance of running the app on the iPhone have to be seen to be really understood, and whatever you build in standard Unity may need a lot of tweeking when it gets to iPhone. Hope that helps…
Don’t forget you also have to have your contact info, bank info, and tax info go through. Once your a member of the iphone developers center there are tons of tutorials and resources in their portal. The toughest part for me was getting down the whole certificate/provisioning profiles for development and distribution. I was lucky and made the distribution of my game correctly when I submitted it.
guys, I am not talking about the iPhone itself, I already am a registered developer on Apple.
I am talking specifically about Unity-iPhone, I can’t find any good resources for it (except the example projects) e.g. how to figure out how to read Accelerometer values in Unity-iPhone? How to I create a small game in Unity-iPhone and test it on my device (using Unity Remote)? I hope I made myself clear this time.
Just incase it is not already clear, I do have Unity-iPhone 1.0 installed on my machine. (although I had to request a trial version from the great guys at Unity).