Hello,
I’m just wondering what is a good easy to use saving asset? It would also be good if the saving asset came in menu form, so there’s load, new game buttons etc. Thanks.
Hello,
I’m just wondering what is a good easy to use saving asset? It would also be good if the saving asset came in menu form, so there’s load, new game buttons etc. Thanks.
There are a bunch of free ones that come with a demo scene menu. But more importantly there are a bunch of youtube tutors and even a Untiy live training session on the topic.
Some of the free ones on the asset store do things like expand the things you can save directly, things like Vector3´s that can´t be directly serialized.
None of it is very needed though. Saving/Loading is something you can learn in under an hour, it is not that complicated, and hooking up your saving/loading to a menu is no different than hooking up anything to a UI. In my opinion, it is not something you need to cheat on, learn to do it yourself… not that hard at all other than maybe using a free tool to allow you to serialize extra stuff easily.
BTW, most people also cheat by using playerprefs, but that is not a good idea either. IMHO, it is just easier to learn to serialize/deserialize and get it over with.and do it right from the beginning rather than use some crutch that is going to fall short.
I just use Easy Save because I got it for cheap enough that it was worth more than the amount of time I’d spend implementing and testing my own serializer.
Yep, just depends on your needs. For a simple game or one without a lot of data, assets like EasySave are great. Sometimes though, they end up saving a bunch of data that doesn’t really need to be saved so if you’re starting to get super complex you might be better off rolling your own mechanism.
I bought an asset that does encryption and expands the list of things that can be saved for $3, and the main reason is as you mentioned, I still have full control over what gets saved. I bought it because encryption is beyond my skills and constantly converting Vector3´s to save them is a PITA. It also uses syntax similar to playerprefs but of course serializes and hides the files away like normal saved games.
Looks good, is it easy to setup? Is there some sort of prefab? Also does it work on Unity 5?
yeah, it is pretty brain-dead to set up and works with Unity 5 and the author made it work just like playerprefs but with a few letters changed, it was clearly aimed at people who were comfortable using playerprefs but not serialization.
I still think the process is still good to learn how to do, and then use a pack to make it easier.
It’s best if you left a good review on their store page. I am sure they will appreciate it ![]()