Lately I’ve been making a Unity game with a friend. I’m the programmer, he’s the artist… unfortunately, I only taught him Blender a few weeks before we started.
His modelling skills are competent, but his textures are… well, not. When he doesn’t bake on Vertex Paint, his texture maps look like they were made in Microsoft Paint. I was wondering if there was a good tutorial to get him started on making good looking texture maps for 3D models.
His tool of choice is Paint.NET, though he could probably be persuaded to use GIMP.