So Im trying to make an UWP VR Unity App and have made it to the part where I need a certificate to run it on our test machine. We are just needing to run this internally for testing (not going to publish on M$ Store) - I have changed windows 10 to developer mode but am still getting invalid certificate. Has anyone made a test app that can be run on a different machine than it was compiled on? Thanks for any help.
Just as a followup, I did get the UWP app to run on our testing machine by adding the certificate to the trusted certificate store.
my new problem is i used a project in unity that was using steam vr and the mixed reality headset doesnt seem to work with that (the app isnt tracking headset, etc). which sdk in unity should I be using for mixed reality? are there any guides on this setup?
thanks Jason, so thats all I need for SDK’s? I was using a project that had a Steam VR ‘Player’ prefab and combined it with this mixed reality sdk. lost all tracking when testing the UWP app i guess cause the steam VR isnt supported with unity/mixed reality pipeline.
im still wondering what the correct setup is for using this mixed reality SDK in unity in terms of cameras, teleports, etc?
I spoke to one of our engineers and he didn’t believe SteamVR plugin works with WindowsMR. We recommend using built-in support for WMR and using the TrackedPoseDriver which will give all the pose info you should need. Is there some particular engineering reason you need the SteamVR plugin?
thanks for the reply, the reason it would be nice to use steam vr is we already have many projects running on the htc vive. do you have any more information on the proper setup for WMR (Camera, teleporting, etc.) im need something thats more ‘artist’ friendly for this setup if possible. (steamvr its literally drag and drop the appropriate prefabs).
Well, as far as camera goes there is nothing special that needs to be done. When you switch to UWP platform and turn on the Windows Mixed Reality SDK, the camera will automatically become your head. Nothing special to do there.
However, teleporting is implemented on a per-app basis and we offer no standard (default) tool to implement it currently. However, other users may have produced something and uploaded it to the asset store. Wish I had a better answer, but it seems your best bet would be to engineer your own solution as the SteamVR currently will not port over without some elbow grease to port it over.
ok thanks for the reply. would you happen to have a link to this possible tool that may be uploaded to the asset store that will help with WMR teleporting?
I don’t have a link to any asset store items, you would have to search to find something that fit your needs. Sorry.
If you want a toolkit for Windows Mixed Reality, check out the MRTK (Mixed Reality Toolkit).
Alternatively, you can try VRTK, which has both SteamVR support (which supports MR through SteamVR) and had a PR pending for full Mixed Reality support.
Hope that helps.
thanks for that info, i will look into it.
