Apart from
Resources.UnloadUnusedAssets()
is there any other way to unload meshes and textures from memory/graphics memory?
I have quite a big world with many deactivated objects in it. And it seems to be taking quite a lot of time (half a second) to search through the tree and do whatever it is it is doing using this function.
Can’t I unload a single asset of my choosing?
Also, is there any way for it to tell me which assets it has unloaded?
(Unity 4.7)