Google Admob issue on iOS build

Hi everyone. I have a problem with the build for iOS since I implemented AdMob ads to my application.
Builds for Android work fine.

I added admob to my application by following this guide: Get started  |  Unity  |  Google for Developers

The error is as follows:

Cancelling DisplayDialog: Google Mobile Ads Error: iOS Google Mobile Ads app ID is empty. Please enter a valid app ID to run ads properly. This should not be called in batch mode.

But the app ID is correctly defined in Assets/GoogleMobileAds/Resources/GoogleMobileAdsSettings.asset.
Should I define it in some other file? Are there any additional settings needed that are not explained in the google documentation? Has anyone managed to build for ios in the cloud using admob?

I’ve searched all over the web but can’t find a solution.

I appreciate any help. Thanks.

1 Like

Hi, Did you find any solution?
Thanks

Hello,

AFAIK, the app ID hadn’t been saved properly in the specific version of GMA.
https://github.com/googleads/googleads-mobile-unity/issues/1615

Also, please make sure the .asset file has been pushed to the proper branch referred to by Cloud Build.

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