I want to add google admob to my unity game.Using Releases · googleads/googleads-mobile-unity · GitHub But banner not appeared
According to Get started | Unity | Google for Developers I write simple script and get ids of banner and application from Google Admob Console ( https://apps.admob.com )
public class ADS : MonoBehaviour
{
string ads_banner_id = "ca-app-pub-6807450626654540/6028463012";
string appID = "ca-app-pub-6807450626654540~4860573772";
BannerView bannerView;
public void InitBanner()
{
Debug.Log("InitBanner");
bannerView = new BannerView(ads_banner_id, AdSize.Banner, AdPosition.Bottom);
AdRequest request = new AdRequest.Builder().Build();
bannerView.OnAdLoaded += (sender, args) =>
{
Debug.Log("InitBanner OnAdLoaded : " + sender + "->" + sender.GetType() + "\nargs[" + args + "]");
bannerView.Show();
};
bannerView.OnAdFailedToLoad += (sender, args) =>
{
Debug.Log("InitBanner OnAdFailedToLoad :" + args.Message);
};
bannerView.LoadAd(request);
}
void Start()
{
MobileAds.Initialize(appID);
}
}
Unity admob settings:
Manifest:
```csharp
**
And Log :
What is iam doing wrong?