I’m setting up my first Google Cardboard project and for some reason I can’t get a stereoscopic distorted render of my UI. Screen Space Overlay works. Screen Space - Camera and World Space renders the UI in the camera preview window and renders in the Game window if GVR Viewer has VR mode disabled or Distortion correction set to none. As soon as distortion is applied to the image all world space or screen space camera UI disappears.
I’ve checked for layer mismatches, by changing the layer of the UI and the culling masks of the cameras.
The world space UI in the default cardboard scene also won’t render in editor or in a build on a galaxy s6.
I’m using 5.3.5f1