Google Cardboard on iOS not working

Hello I am using Unity 2017.2.0b2 and building with Cardboard enabled as a Virtual Reality SDK in the new XR Settings, however when I go to the deploy the built iOS project I do not see the normal split screen Cardboard view and the app doesn’t show the normal Cardboard setup screen at launch.

Basically the iOS app does not “know” that it is a Cardboard app.

Can anyone help me out?

All good on Unity version 2017.1.0f3 I guess I was too ahead of myself :slight_smile:

In “PLayer Settings” go to XL and make sure 'virtual reality SDKs" is checked and hit the plus to add “cardboard”. Otherwise it just deploys as an image on IOS.