Hello I am using Unity 2017.2.0b2 and building with Cardboard enabled as a Virtual Reality SDK in the new XR Settings, however when I go to the deploy the built iOS project I do not see the normal split screen Cardboard view and the app doesn’t show the normal Cardboard setup screen at launch.
Basically the iOS app does not “know” that it is a Cardboard app.
Can anyone help me out?