Google Chrome webplayer support has been dropped

We knew this day was coming, but Google Chrome update 42 has officially dropped support for the Unity Webplayer. Sad days. Hello WebGL.

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But it can be overriden using some user setting, right?

For a few months, yes. It will be dropped completely in September.

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What settings should I modify to do so?
Today, I noticed that with v42.0.2311, the webplayer doesn’t load anymore.
Thanks in advance.

So, this is not that serious right or am I missing something? All browsers ask for your permission to run the plugin. By default they all block plugins, don’t they?

Be sure to check out: chrome://flags/#enable-npapi

Also note:

(source)

Then yes, we have the ticking b**b by September.

Updated moments ago, no luck in installing the Webplayer, 32 or 64 bit.

Did google just droped webplayer support? This is kind of… huge/bad since WebGL is stil no par to the webplayer.

Help!

Yes seems like. Found this in the release notes: Log - 41.0.2272.0..42.0.2311.0 - chromium/src - Git at Google

commit 0539f2f5214fc17fdd5d1964be0ceedf98fdb9ce
author wfh wfh@chromium.org Wed Jan 21 14:36:46 2015
committer Commit bot commit-bot@chromium.org Wed Jan 21 14:38:17 2015
Block NPAPI plugins by default

Add --enable-npapi flag in chrome://flags to support re-enable.

BUG=295137
TEST=browser_tests, unit_tests, content_browsertests, blink layout tests

Review URL: Issue 645203002: Block NPAPI plugins by default - Code Review

Cr-Commit-Position: refs/heads/master@{#312374}

You can have the WebPlayer still it turns out. You need to enable the npapi flag as well clear your cache before being able to see it.

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Yes, this worked out: chrome://flags/#enable-npapi

Thanks!

I don’t see the point of enabling flags since the webplayer will be gone from Chrome in a matter of months anyway?

Because people have projects that arent built for WebGL yet?

@ TJHeuvel.net
It’s just, even if someone releases their game in the next few days on the webplayer, Google for Chrome are winding down the use of plugins within months. Ok, I can see the logic of, this gives your game several months exposure before people have problems getting it to run in one of the browsers (Chrome) but it’s not very long.

Yes, this is serious. We’ll need to focus on helping WebGL / IL2CPP mature.

ya chrome mentioned this flag would be there months ago, our problem is that for users who play web games, our analytics show that 60% play in chrome, and wont switch to firefox, and even though the workaround exists, some of our audience are children, and children don’t do very well at reading instructions, let alone following a fix it. Most web gamers, if a game doesn’t work, will just leave your webpage instantly and never come back.

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I dont understand, I’m new to this dropping of unity in browsers. What is their reasoning for this? Too many people play games via websites like Kongregate and the like. If they disable the ability for unity games to be usable in browsers, what is the alternative? This seems like a really really REALLY bad move on the part of the makers of these browsers. Am I missing something here or is there already something to replace unity in this regard?

WebGL.

–Eric

what is webgl?