Google Earth Building Textures into Unity

I’m trying to get building textures from Google Earth and apply them to my own models. My overall goal is to be able to walk around a city virtual reality.

So far, I’ve found some information from the samples provided by google. In one example, the textures are held in texture folder.

http://kml-samples.googlecode.com/svn/trunk/resources/textures/

If you have any ideas as to how I could go about this I would greatly appreciate the help.

You can grab those images using the WWW class, Literately an example in here

From there on, it acts as a normal 2D texture, which can be assigned to every material you want…