Google Earth VR "comfort mode" limited FOV in unity?

Hello,

I’d like to implement something like Google Earth VR’s limited field of view “comfort mode” during flight. It basically limits the visual field to a small circle in front of the user during movement, then relaxes the FOV to be fullscreen when movement stops.

Any ideas on how to implement this in Unity?

Thanks.

To answer my own question, this seems to do a pretty good job implementing what I want:

I think the shader used in Google Earth VR is a parabola, not a circle vignette, but a vignette is pretty close for minimum effort.

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