Google map on unity.

Hi There,

I m able to load the Google map with unity xcode integration without using any plugin, Create map view with custom annotation and call in shared application delegate in xcode. I my application i need to load the Google map for finding the suspect in 100 meters area.

Problem while i m loading the Google map more than 3 times it crashes, can anyone hve some idea regarding with that how do i find out those crash.

also can any one have idea how do i can trace the exact reason for the crash.

You can find out what’s crashing by looking at the log file, which is generated both in the editor and at runtime from an application:

http://unity3d.com/support/documentation/Manual/Log%20Files.html

You can also print variables and other information to the log file to help you debug:

http://unity3d.com/support/documentation/ScriptReference/Debug.Log.html