Google Maps In Unity Not Working With Version 5.4.2f2

The name `HTTP’ does not exist in the current context

I keep getting this error when I try to run it.
How do I fix this issue? Or do I have to script my own version

Uhm, thanks Unity answers.

Anyways, the solution goes like this:

void Start() {
	if(loadOnStart) Refresh();	
}

public void Refresh() {
	if(autoLocateCenter && (markers.Length == 0 && paths.Length == 0)) {
		Debug.LogError("Auto Center will only work if paths or markers are used.");	
	}
	StartCoroutine(_Refresh());
}

IEnumerator _Refresh ()
{
	var url = "http://maps.googleapis.com/maps/api/staticmap";
	var qs = "";
	if (!autoLocateCenter) {
		if (centerLocation.address != "")
			qs += "center=" + WWW.UnEscapeURL (centerLocation.address);
		else {
			qs += "center=" + WWW.UnEscapeURL (string.Format ("{0},{1}", centerLocation.latitude, centerLocation.longitude));
		}
	
		qs += "&zoom=" + zoom.ToString ();
	}
	qs += "&size=" + WWW.UnEscapeURL (string.Format ("{0}x{0}", size));
	qs += "&scale=" + (doubleResolution ? "2" : "1");
	qs += "&maptype=" + mapType.ToString ().ToLower ();
	var usingSensor = false;

#if UNITY_IPHONE
usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running;
#endif
qs += “&sensor=” + (usingSensor ? “true” : “false”);

	foreach (var i in markers) {
		qs += "&markers=" + string.Format ("size:{0}|color:{1}|label:{2}", i.size.ToString ().ToLower (), i.color, i.label);
		foreach (var loc in i.locations) {
			if (loc.address != "")
				qs += "|" + WWW.UnEscapeURL (loc.address);
			else
				qs += "|" + WWW.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
		}
	}
	
	foreach (var i in paths) {
		qs += "&path=" + string.Format ("weight:{0}|color:{1}", i.weight, i.color);
		if(i.fill) qs += "|fillcolor:" + i.fillColor;
		foreach (var loc in i.locations) {
			if (loc.address != "")
				qs += "|" + WWW.UnEscapeURL (loc.address);
			else
				qs += "|" + WWW.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
		}
	}
	
	
	var req = new WWW (url + "?" + qs);
	yield return req;
	GetComponent<Renderer>().material.mainTexture = req.texture;
}

}

public enum GoogleMapColor
{
black,
brown,
green,
purple,
yellow,
blue,
gray,
orange,
red,
white
}

[System.Serializable]
public class GoogleMapLocation
{
public string address;
public float latitude;
public float longitude;
}

[System.Serializable]
public class GoogleMapMarker
{
public enum GoogleMapMarkerSize
{
Tiny,
Small,
Mid
}
public GoogleMapMarkerSize size;
public GoogleMapColor color;
public string label;
public GoogleMapLocation locations;

}

[System.Serializable]
public class GoogleMapPath
{
public int weight = 5;
public GoogleMapColor color;
public bool fill = false;
public GoogleMapColor fillColor;
public GoogleMapLocation locations;
}

Here’s a new answer with UnityWebRequest

using UnityEngine;
using System.Collections;
using UnityEngine.Networking;

public class GoogleMap : MonoBehaviour
{
	public enum MapType
	{
		RoadMap,
		Satellite,
		Terrain,
		Hybrid
	}
	public bool loadOnStart = true;
	public bool autoLocateCenter = true;
	public GoogleMapLocation centerLocation;
	public int zoom = 13;
	public MapType mapType;
	public int size = 512;
	public bool doubleResolution = false;
	public GoogleMapMarker[] markers;
	public GoogleMapPath[] paths;
	
	void Start() {
		if(loadOnStart) Refresh();	
	}
	
	public void Refresh() {
		if(autoLocateCenter && (markers.Length == 0 && paths.Length == 0)) {
			Debug.LogError("Auto Center will only work if paths or markers are used.");	
		}
		StartCoroutine(_Refresh());
	}
	
	IEnumerator _Refresh ()
	{		
		var url = "http://maps.googleapis.com/maps/api/staticmap";
		var qs = "";
		if (!autoLocateCenter) {
			if (centerLocation.address != "")
				qs += "center=" +  UnityWebRequest.UnEscapeURL (centerLocation.address);
			else {
				qs += "center=" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", centerLocation.latitude, centerLocation.longitude));
			}
		
			qs += "&zoom=" + zoom.ToString ();
		}
		qs += "&size=" +  UnityWebRequest.UnEscapeURL (string.Format ("{0}x{0}", size));
		qs += "&scale=" + (doubleResolution ? "2" : "1");
		qs += "&maptype=" + mapType.ToString ().ToLower ();
		var usingSensor = false;
#if UNITY_IPHONE
		usingSensor = Input.location.isEnabledByUser && Input.location.status == LocationServiceStatus.Running;
#endif
		qs += "&sensor=" + (usingSensor ? "true" : "false");
		
		foreach (var i in markers) {
			qs += "&markers=" + string.Format ("size:{0}|color:{1}|label:{2}", i.size.ToString ().ToLower (), i.color, i.label);
			foreach (var loc in i.locations) {
				if (loc.address != "")
					qs += "|" +  UnityWebRequest.UnEscapeURL (loc.address);
				else
					qs += "|" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
			}
		}
		
		foreach (var i in paths) {
			qs += "&path=" + string.Format ("weight:{0}|color:{1}", i.weight, i.color);
			if(i.fill) qs += "|fillcolor:" + i.fillColor;
			foreach (var loc in i.locations) {
				if (loc.address != "")
					qs += "|" +  UnityWebRequest.UnEscapeURL (loc.address);
				else
					qs += "|" +  UnityWebRequest.UnEscapeURL (string.Format ("{0},{1}", loc.latitude, loc.longitude));
			}
		}
        using (UnityWebRequest uwr = UnityWebRequestTexture.GetTexture(url))
        {
            yield return uwr.SendWebRequest();

            if (uwr.isNetworkError || uwr.isHttpError)
            {
                Debug.Log(uwr.error);
            }
            else
            {
                var texture = DownloadHandlerTexture.GetContent(uwr);
            }
        }
    }
	
}

public enum GoogleMapColor
{
	black,
	brown,
	green,
	purple,
	yellow,
	blue,
	gray,
	orange,
	red,
	white
}

[System.Serializable]
public class GoogleMapLocation
{
	public string address;
	public float latitude;
	public float longitude;
}

[System.Serializable]
public class GoogleMapMarker
{
	public enum GoogleMapMarkerSize
	{
		Tiny,
		Small,
		Mid
	}
	public GoogleMapMarkerSize size;
	public GoogleMapColor color;
	public string label;
	public GoogleMapLocation[] locations;
	
}

[System.Serializable]
public class GoogleMapPath
{
	public int weight = 5;
	public GoogleMapColor color;
	public bool fill = false;
	public GoogleMapColor fillColor;
	public GoogleMapLocation[] locations;	
}