I’m making a project that has alot of similarities with Pokemon Go.
But I’m at an impass with Google Maps. I can’t get them to work with Unity. And all the the guides I find are outdated and use (currently) deprecated classes and flat out don’t work.
Can anyone point me to a good, working, up-to-date Unity-Google Maps guide?
Also what is the deal with Google Maps API? Is it free to use? Does it cost anything after the trial ends? I’m very confused.
Or just go to the ‘pricing’ section on that page and navigate to get more information.
As for your issue… the API is all via a web-service. Sure libraries exist out there that give you native function wrappers around it… but at the end of the day all you really need to do is send/receive json messages against the web api.
That link I supplied has a ‘docs’ section which will bring you to the SDK’s documentation so you know all the possible methods on the web-api and how you should format your msg.