Google Play 1-Star Reviews and Scene Hanging?

Hi I have recently released my game called Planetarium 2 - Zen Odyssey which I put a fair amount of effort in. I am not an experienced developer as many of you here. as I have self taught myself from scratch. I have released on many platforms such as iOS, Steam, and Android etc. But one problem I am facing so far is on Google Play! Some users are reporting the scene hangs when trying to load the first scene after the title screen and leaving a 1-star review.

I have tested myself manually by downloading through Google Play my self on devices such as:

Asus Zenpad 3s 10 - WORKS
Samsung Galaxy S6 - WORKS
Alcatel Pixie 4 - WORKS
Sony Xperia Tablet S - WORKS

and it is working fine as intended. Obviously I cant test it on all devices which people have but I have managed to replicate the hang on device such as

Samsung Galaxy S4 - NOT WORKING

A user here advised me to split the apk which I have

ARM-7 APK - Graphics APIs set to manual with OpenGLES2 first, followed by OpenGLES3

x86 APK - Graphics APIs set to Auto

Initially I had did it on FAT (ARM 7+x86) as I thought this includes both of them and is the same thing and delivers which ever APK for the device? But splitting it the problem still occurs it seems…as got another 1 star from someone using Galaxy Note 4 which I don’t have to test!

I am not sure where to start? Do i have a memory issue? confused as low end devices such as Alcatel Pixie 4 only have 1gb of RAM…and it works flawlessly…so not really sure what to do.

Further information I am using Unity 5.6

Please advise.

So I just asked on Reddit someone stated it is because of a bug in Android in reading expansion files and need to add read access storage to access it. Bloody heck Google if only they would increase the APK size limit over 100mb no need for this crappy expansion files.

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