Google Play Dev Console not updating information

TL;DR the actual issue starts in bold

Greetings all,

I released my first ever C# app last year with both Google Play Services & Google Admob & it was probably the easiest part of the entire process.

Here I am releasing my second & holy hell getting Google Play Services to work at all is a damn nightmare, I wish it was as easy as last years implementation.

Okay, sorry for the mini vent but here is my problem: I’ve been through many many bugs fixing them one at a time while trying to get the lasted GPGS to work, with each one creating a new bug but this one I don’t even know what to search for anymore to try & fix it.

All works as expected, user authenticates

        PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();

        PlayGamesPlatform.InitializeInstance(config);
        // recommended for debugging:
        PlayGamesPlatform.DebugLogEnabled = true;
        // Activate the Google Play Games platform
        PlayGamesPlatform.Activate();
        if (!Social.localUser.authenticated)
        {
            Social.localUser.Authenticate((bool success) =>
            {
                if (success)
                {
                    Debug.Log("You've successfully logged in");
                }
                else
                {
                    Debug.Log("Login failed for some reason");
                }
            });
        }

achievements work & leaderboard UI show up, but the leaderboard never submits it seems & anytime I try to check all scores it gives me an error

the suggested debug for that error is clear cashe & re-install updates for Google Play Games & Google Play Services, & I’ve tried that as well, however, when I update the icon per achievements/leaderboard in the Google Play Developer Console it doesn’t update the in app.

& yes, I’ve also added more achievements & updated Window > GPG > Setup > Andriod setup, nothing.

I do not know what more I can do, I am getting no errors other than the “hmm, something went wrong in Play Games”

Any help or leads anyone? Thanks a ton to all who aid me, for I am lost haha.

@iAmAwsum, can you please clarify this more? so that I can implement exactly, you want to say.

2 Answers

2

Hello, I’m having the exact same issue. Were you able to figure out the cause?

He said like: When the user registrate it's account using e-mail, password, etc... Another e-mail will automatically be sent to YOUR e-mail. From there you can accept the e-mails you think are real and when this happens they will be Confirmed as real players. If you make it, please let me know. I would like to know how to make something like this.

For anyone facing the same problem, this is what worked for me.
Steps in Bold
So I had log in and achievements works fine but only the problem was with the leaderboard,
I decided to publish a new app with a new package name but this time I filled all the data at google developer console & game services as a first step , then I got the resources from there and imported them to my project , after that I uploaded the apk to Google developer console and everything is fine now . thank god.

As per my research, "actual email get sent to destination or not", this information we can't able to get. We need some other way for this.