TL;DR the actual issue starts in bold
Greetings all,
I released my first ever C# app last year with both Google Play Services & Google Admob & it was probably the easiest part of the entire process.
Here I am releasing my second & holy hell getting Google Play Services to work at all is a damn nightmare, I wish it was as easy as last years implementation.
Okay, sorry for the mini vent but here is my problem: I’ve been through many many bugs fixing them one at a time while trying to get the lasted GPGS to work, with each one creating a new bug but this one I don’t even know what to search for anymore to try & fix it.
All works as expected, user authenticates
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().Build();
PlayGamesPlatform.InitializeInstance(config);
// recommended for debugging:
PlayGamesPlatform.DebugLogEnabled = true;
// Activate the Google Play Games platform
PlayGamesPlatform.Activate();
if (!Social.localUser.authenticated)
{
Social.localUser.Authenticate((bool success) =>
{
if (success)
{
Debug.Log("You've successfully logged in");
}
else
{
Debug.Log("Login failed for some reason");
}
});
}
achievements work & leaderboard UI show up, but the leaderboard never submits it seems & anytime I try to check all scores it gives me an error
the suggested debug for that error is clear cashe & re-install updates for Google Play Games & Google Play Services, & I’ve tried that as well, however, when I update the icon per achievements/leaderboard in the Google Play Developer Console it doesn’t update the in app.
& yes, I’ve also added more achievements & updated Window > GPG > Setup > Andriod setup, nothing.
I do not know what more I can do, I am getting no errors other than the “hmm, something went wrong in Play Games”
Any help or leads anyone? Thanks a ton to all who aid me, for I am lost haha.

@iAmAwsum, can you please clarify this more? so that I can implement exactly, you want to say.
– siddharth3322