Google Play Game Services,get player score...

Hi, I dont knw whether this question is asked before or not.I’m currentlty integrating the GooglePlayGameservices plugin provide by google - “GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity”.Everything is working fine.I just want to know whether is there any way to get the player score from the leaderboard.The code i tried for this is

		//If successfully synced to GooglePlay
		if(PlayGamesPlatform.Instance.IsAuthenticated())
		{
			Social.LoadScores(LeaderBoard_UID, scores => 
			{
				if (scores.Length > 0) 
				{
					foreach (IScore score in scores)
						if (score.userID == Social.localUser.id)
					{
						Debug.Log("Score from read function - "+score);

					}
				}
			});
             }

This is not working.I alsow tried

PlayGamesPlatform.Instance.LoadScores ();

But if you take a look at the PlayGamesPlatform script in the plugin directory,the google guys have not implemented it yet.

Any luck accomplishing rather than writing my own plugin for play services using ADT ?
Any help appreciated…

Maybe late but always usefull for anyone…

This has been (recently) implemented, and you have to make your query via Leaderboard.LoadScores like :

var lb = Social.CreateLeaderboard();
lb.id = "YourLeaderBoardID";
lb.SetUserFilter(new string[] { "YourUserID" });

// set lb.timeScope & lb.userScope if you want too

lb.LoadScores(result =>
{
    if (!result)
    {
        // Error
        return;
    }
				
    // lb.scores[0].value may contains your Score
});