I’m currently developing an Android multiplayer game with Unity.
For networking I’m using the Unity Network stuff (Network.InitializeServer, networkView for synchronization of the players position, etc).
Now my question:
How will my syncronization work? Can I still use a networkView to update the position?
And does Network.Instantiate work to instantiate a prefab?
This pluginhelped me a lot with my project it has components like the new unet system “NetworkManager and NetworkTransform”, if you’re looking for a quick easy to use solution that works with googleplay then i highly recommend this one.
For English Version of this course check the video description.
Unity Realtime Multiplayer Google Play Game Services
Easiest Multiplayer solution in market by google.
Unity #RealTimeMultiplayer tutorial using google play services plugin. A complete video tutorial series for beginners
from basics to advance.