Google Play Games Plugin causing errors on import

The ultimate goal here is to get leaderboards working in my android app. I’m working in the most up to date version of unity (5.2.2f1), and to get the plugin I essentially just went to the git site for Google’s Play Games plugin (GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity) and download the zip of the main project. Then I unzip that into my project and let it compile where I’m greeted by the following errors in the console…

the only one that doesn’t clear is “Assets/play-games-plugin-for-unity-master/play-games-plugin-for-unity-master/source/PluginDev.UnitTests/GooglePlayGames/ISocialPlatform/PlayGamesPlatformTest.cs(17,7): error CS0246: The type or namespace name `NUnit’ could not be found. Are you missing a using directive or an assembly reference?”

Am I doing something wrong when I’m importing this plugin? Do I need to find the NUnity dll online and import that manually? I could use some pointers on this and I’m hoping that whatever I’m doing wrong is pretty simple.

I deleted the files causing issues, namely everything in the GooglePlayGames folder at source/PluginDev.UnitTest/GooglePlayGames . Everything compiles and i seem to have access to the plugin’s functionality but I haven’t gotten much further than that. I’ll post again if I’m still having issues/if those files were important for some reason.

I just wanted to note that I’m having the same error. Whenever I delete the trouble making files I continue to get more errors. I backed up my project before I imported the plug-in. I’ll replace my current version with a copy of my backed up version and try again.

I hope someone is able to fix this because I’m not an expert on this subject.

" FIXED " OPEN YOUR PACKAGE IN THE EXPLORER AND FIND ALL FILES WITH .uNITYPACKAGE AND OPEN THE FILE WITH LATEST VERSION UNITY WILL IMPORT ALL THE FILES AND NO ERROR .

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