Hey folks,
I’ve been going through the process of integrating Google Sign-In into my game. I’m using the GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity plugin, and it appears something’s changed and it no longer works.
Previously my code was as follows to initialize the plugin:
PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder().AddOauthScope( "profile" ).RequestIdToken().RequestServerAuthCode( false ).Build();
PlayGamesPlatform.InitializeInstance( config );
PlayGamesPlatform.Activate();
Now, however, the initialization is different and apparently not working for me.
PlayGamesPlatform.Instance.Authenticate( ( status ) =>
{
// this callback is never hit
} );
Does anyone know why this wouldn’t even return with a failure but instead just hang?
Thanks!
-Matt