If you don’t know how to add code to properly protect your game the LVL key is more or less useless. May I ask why do you need the LVL package? What is it you are trying to achieve?
bitter - I just want to add it to the Google Play store. I thought you needed the code and service binder to do this so you could update the game if you needed to?
I was going to put it up for 10p but realised you have to put it up for a minimum of 99p. I think I’ll have to put it up for free because its not going to be able to compete. I asked the guy who made Playmaker to make an action for it and he kindly put it on the to-do list but there’s quite a long list of this he’s got to do.
I just want to get this game out. I know its not something that’s going to light peoples imaginations but it’s taken ages to do and I don’t want to fall at the last hurdle.
So, in short, no, I have done nothing to obfuscate my code and the game will go up for free so there is no need for the CheckLVLButon?
reading this posts are making me depressed, u use lvl to check if if you app was downloaded from market, if it was not downloaded from playstore it ll return as null , and then you can input a function right after returns null and redirect them to th eplaystore listening, aswell as if returns null you can enable ads, lets say u release a pro game no ads for 99 cents, if it gets hacked like myne do with over 40k runs on firstdays enabling ads can grant you around 1 k just using lvl to redirect hackers to get ads