Google Play not successfully login in

Hi all,

I’ve decided to try and implement google play services to the game i’m making. Only problem is, it doesn’t want to seem to login properly.

This is the code I’m using. I get the Google window come up, select the account, etc. Then it does nothing after that. Before, I said if the user failed to login, exit the application (Which, when tested, it did close the game.) So then I decided to test if login was working correctly. Only way I could think of to quickly test this, was to put Application.Quit() in the success if statement. So then I’d know if the login procedure was successful, the game would close. However, it doesn’t. Which means that the login isn’t working but I don’t know why.

using GooglePlayGames;
using GooglePlayGames.BasicApi;
using UnityEngine.SocialPlatforms;

public class MainMenu : MonoBehaviour {

    PlayGamesClientConfiguration config = new PlayGamesClientConfiguration.Builder()
        .EnableSavedGames()
            .Build();

    // Use this for initialization
    void Start () {

        PlayGamesPlatform.InitializeInstance (config);
        PlayGamesPlatform.DebugLogEnabled = true;
        PlayGamesPlatform.Activate ();

        Social.localUser.Authenticate ((bool success) => {
            if(success)
            {
                Application.Quit();
            }
            else
            {

            }
        });

    }

UPDATE: Fixed! I had to redo my Google Play Services again. I think I did the LinkedApps process wrong with the SHA1 fingerprint xD