Google Play pending purchase never calls OnPurchaseFailed when testing

Hi,

I’m using Unity IAP 3.1.4 w/ Unity 2019 and noticing the following behaviour in testing.

I am a license tester, so I’m testing pending purchases and the “Slow Test Card approves in a few minutes” works fine. However when I test the “Slow Test card declines in a few minutes” it seems to never give me a callback in OnPurchaseFailed as far as I can tell.

Is this just the way the test works or is this actual behaviour?

Thanks in advance,
Rene

1 Like

It’s a known issue with the Google slow card decline. Actual behavior would not do this

2 Likes

Great to hear it, thanks for the info.

Is it still same on version 4.9.4 with Unity 2020.3.47f1?

For anyone wondering this is still happening. Using Unity In App Purchasing 4.11.0 (march 11th release)