Google play services crash on start

Hello. I use GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity
When building project with Proguard minify i see auth not working and this error:

 invalidoperationexception there was an error creating a gameservices object

But if i disable minify or modify proguard file, the app just crash on startup.
I’ve updated all SDK/JDK and done Force Resolve after configuring google services, it went without errors.
Also I cant figure out how do I properly get some useful logs from adb (they just flow at lightning speed in my console)
In unity I use .net 4.5
Here is my Start for services (i have save games enabled in google console):

private void Start()
{
    var config = new PlayGamesClientConfiguration.Builder()
        .EnableSavedGames()
        .Build();

    PlayGamesPlatform.InitializeInstance(config);
    PlayGamesPlatform.DebugLogEnabled = true;
    PlayGamesPlatform.Activate();

    PlayGamesPlatform.Instance.Authenticate(success => { DebugManager.Instance.DebugText.SetText(IsAuthenticated + "_well cmon"); }, false);
}

I’ve lost almost 2 days for that integration, any advice?

Hi, sorry I am bit late but thought I could be of help. I solved this problem in two steps:

  1. try placing GooglePlayGamesManifest.plugin in Assets/Plugins/Android folder. (not necessary step)

  2. After making sure that your App ID is correct AndroidManifest file, try replacing '\ ’ in front of your App Id with ‘\u003’.

you can also refer this video for same youtube video link

APP CRASHED ON START FIXED

Unity 2019 app crashes when login to google play services and admob crash on unity is due to plugin problem.

Here is the fix