I’m using the Google Play Services plugin from: GitHub - playgameservices/play-games-plugin-for-unity: Google Play Games plugin for Unity
Android version works just fine, but my iOS version has a problem of not completely exiting the app if I do the Google Play Authenticate; if I don’t Authenticate, then it will terminate correctly.
There is some assembly code displayed in the Xcode editor about __psynch_cvwait under callback_queue after I try exiting my app that did an Authenticate.
Everything else about it works fine, Leader Board and Achievements are okay, it just freaks out when I exit my app using Application.Quit()
Xcode 6.1.1 Unity 4.5.5f1 imported GooglePlayGamesPlugin-0.9.11.unitypackage
has anyone see anything like this ?
Thanks for any help
[EDIT]
I’ve read that one should not use Application.Quit() in iOS Apps.
I tried to use the Quit in the PlugInDev MainGUI ( added an Exit button )
and got the same results. The Quit was working fine until I added the Google
Play stuff, but know I guess I’ll check if it is type IPHONE and not display the Exit
button in my app ( which I have in both iOS and Android )